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Gaming News - 360 DLC: The Lost and The Damned PDF Print E-mail
Written by Kevin 'SynapticM3' Atwood   
Saturday, 14 February 2009 14:34

Get Lost... and Damned! 

Plenty of people are complaining about the price of The Lost and the Damned, though 20 bucks for up to 15 hours of new campaign sounds like a good deal to me. Rockstar is also offering a handful of new multiplayer modes, exclusive to the pack. Apart from Free Mode and Deathmatch, these modes are unique to The Lost and the Damned, which is good news for folks that are a little sick of running through Mafia over and over again.

Witness Protection
One team is cops, the other team, bikers. One of the cops is in a bus and must drive to random spots in the city to drop off government witnesses, while the other cops drive alongside the truck and provide defense against the bikers. The bikers are just trying to blow up the bus or trying to off the witnesses as they get out.  

Race
Unlike GTA 4, Lost and the Damned limits racing to just bikes, so no upper hand with grabbing a Comet. The difference, though, is that everyone is equipped with a bat and can take out other racers by hitting the left or right face buttons Road Rage style. You can even charge your swing by holding down the button.

Lone Wolf Biker
Think Kill the Carrier except everyone has bikes. Once you become “it” you have to stay alive for as long as possible. If someone kills you they become “it” gaining 15 seconds of invincibility to make their getaway.

Own the City (Hint: San Andres)
Sections of the city are divided up and you must control them by taking out all the AI soldiers in that area. Once they’re taken out friend AI’s will populate and try to defend against the enemy team. You can boost up your AI fighters by driving a weapon van around, giving them better gear. To make things more interesting, you can’t take a territory until all of the enemy team members are out, leading to some intense bike chases.

Club Business
Mafia, but with club leaders and more tasks.

Chopper vs. Chopper
1 on 1. Someone on a bike, and someone in an attack helicopter. The biker is just trying to survive through a certain number of checkpoints (or time) while the helicopter pilot is trying to kill the biker. The key here is to stay in places with a lot of cover, tall buildings and the like.

Even if you’re burned out on GTA multiplayer, the new modes should give you at least 5 hours of new fun on top of the campaign. Breaking it down to 20 bucks for roughly 20 hours, Rockstar might be on to a pay-for-play scheme here. A world where every 60 dollar game had 60 hours of play? Eh, one can dream.

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Last Updated on Monday, 16 February 2009 11:38
 

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